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PLEX for GOOD - South East Asia Tsunami (2005)
Image: CCP Games · (c) CCP Games (used under CCP fan-content policy)
The 2005 South East Asia tsunami relief drive that founded PLEX for GOOD - capsuleers donated PLEX, CCP converted them to cash, and $25,326 went to the Red Cross, establishing the template for two decades of EVE charity drives.
PLEX for GOOD - South East Asia Tsunami
The PLEX for GOOD programme was born in early 2005 as CCP's response to the 26 December 2004 Indian Ocean earthquake and tsunami - the magnitude-9.1 seafloor rupture off Sumatra and the resulting tsunami that killed roughly 228,000 people across fourteen countries and displaced millions more across Indonesia, Sri Lanka, India, and Thailand. It remains one of the deadliest natural disasters in recorded history.
CCP wanted to give EVE players a way to contribute. The novel mechanic that became the programme's signature was simple: players donated PLEX (Pilot's Licence Extension - the in-game time-code item with a real-world dollar value, since it could be bought for cash and redeemed for game time), CCP took those PLEX out of circulation, and CCP converted the dollar value 1:1 into a real cash donation to the named relief charity. No player paid twice; the donation came out of an item that already represented real money in the EVE economy.
The 2005 drive raised $25,326 for Red Cross tsunami relief efforts across the affected region. It was a modest first effort by later standards, but it proved three things that would shape every subsequent drive:
- The PLEX-to-cash conversion mechanism worked - CCP could cleanly account for donations and the charity received useful funds.
- The EVE community would show up for it. Capsuleers spanning every playstyle and political faction donated; the grief-and-griefing surface that defines so much of EVE's culture vanished for the duration of the drive.
- CCP's PR uplift from the drive was substantial - mainstream gaming press covered it, and the goodwill carried forward.
What followed was a programme that would, over the next eighteen years, raise over $1.25 million across eleven major campaigns, including:
- The 2010 Haiti earthquake drive ($49,401)
- The 2011 Japan earthquake / tsunami drive ($44,607)
- The 2013 Typhoon Haiyan drive ($190,890 - the biggest pre-Ukraine drive)
- The 2020 Australian Bushfires drive ($107,454 - the first drive to cross six figures in the modern era)
- The 2022 Ukraine humanitarian drive ($501,652 - the largest single drive in the programme's history, with CCP matching player donations up to $250,000)
Beyond the named disaster drives, CCP has maintained ongoing charitable partnerships with ICE-SAR (the Icelandic Search and Rescue Association) and Players vs. Cancer.
For returning players: the PLEX donation flow has changed mechanically over the years - what started as in-game contracts moved to the PLEX vault when PLEX itself became a stackable item in the 2017 Lifeblood-era PLEX rework - but the principle has not. When a disaster strikes, watch CCP's official news feed; drives are typically announced within days and run for two to four weeks.
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Related
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Feb 2023
PLEX for GOOD - Türkiye and Syria Earthquakes (2023)
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Mar 2022
PLEX for GOOD - Ukraine Humanitarian Relief (2022)
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Apr 2020
PLEX for GOOD - COVID-19 Global Response (2020)
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Jan 2020
PLEX for Good - Australian Bushfires raises $107k
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Apr 2018
Fanfest 2018: two Tranquility server blades go on the charity table
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May 2015
PLEX for GOOD - Nepal Earthquake (2015)
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Nov 2013
PLEX for GOOD - Philippines Typhoon Relief (2013)
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May 2011
PLEX for GOOD - Storm Relief (2011)
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Mar 2011
PLEX for GOOD - Japan Earthquake & Tsunami (2011)
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Sep 2010
PLEX for GOOD - Pakistan Monsoon Flooding (2010)
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Jan 2010
PLEX Aid for Haiti (2010)