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EVE Online Invasion key art - a Triglavian World Ark seen head-on amid swarming fleets

·expansion MAJOR

Invasion - Triglavians Strike

Image: CCP Games · (c) CCP Games (used under CCP fan-content policy)

The Triglavian Collective began invading random systems across all of New Eden. Invasion sites paid out for both pro-Triglavian and pro-EDENCOM contestation.

all pvp pve exploration triglavian-arc

Invasion - what changed

Background

Invasion (2019-05-28) is Chapter 1 of a three-chapter Triglavian storyline that ran through 2020 and ended with the formation of Pochven - a new region carved out of high/low/null sec by Triglavian conquest.

The expansion launched the first T2 Triglavian ships (Nergal / Draugur / Ikitursa / Zarmazd), heavily expanded mutaplasmids to ancillary shield/armor and damage-control modules, opened the 64-bit client beta, rebuilt The Agency PvE/event finder, and seeded the roaming Triglavian / EDENCOM invasion fleets that would eventually mature into the system-flipping mechanic of late 2020.

What changed, by playstyle

PvP

If you'd been gone since late 2018, Invasion is when the Triglavians went from "weird new ship line" to "the meta itself." The four T2 Trig hulls - Nergal, Draugur, Ikitursa, Zarmazd - landed all at once and the small-gang meta reorganised around web-stacked Disintegrator fits for the next two years. Mutaplasmids spread to your tank slots, so your fitting tool now has to roll dice on your damage control too. And the world-content invasion fleets were the first taste of the Triglavian system-flipping campaign that would, eighteen months later, hand you a new region you couldn't path through without a filament.

PvE

Invasion gave EVE its first persistent narrative-PvE system since Sansha's Incursions. Triglavian fleets started showing up in real systems - yours, maybe - and the invasion site chain (Minor Conduit -> Major Conduit -> World Ark Proving Ground) was a difficulty ladder your fleet could actually climb together. Crucially, the standings you built running EDENCOM-side or Triglavian-side content weren't flavour text: by Chapter 3 (Nov 2019), they decided which 27 systems flipped permanently to a brand-new region called Pochven. If your last EVE memory was running L4s for Caldari Navy, Invasion is the moment "PvE" started meaning something the whole server could see in the news the next day.

Exploration

If you scan, Invasion gave you a new contested-content tier - Trig invasion sites are PvP-hot, often sieged by both EDENCOM and Trig NPCs, and drop bioadaptive datacores that feed the T2-Triglavian industry chain. The implicit story your scanner was reading: which systems were trending toward a Triglavian flip. By Chapter 3, those flips became permanent and explorers had the lay of the land before everyone else.

Aftermath / what stuck

Eighteen months after Invasion shipped, the Triglavian standings system decided which 27 systems flipped permanently into Pochven, carving out a chunk of the EVE map that hadn't existed before. If your last memory of EVE was static high-sec / low-sec / null-sec borders, Invasion is the moment those borders started moving - and they kept moving for the next year. The four T2 Triglavian hulls reordered small-gang PvP doctrine for two years and remain the prestige hull line. The Agency PvE finder's rebuild here is what most returning players in 2026 first interact with. The 64-bit client beta opened the path to the modern client. Invasion also shipped Chapter 1 only - Chapter 2 followed mid-2019, Chapter 3 (the system-flipping mechanic) in November 2019.

What changed for you

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  • 5

    PvE

    Triglavian invasion sites became persistent world content - Minor Conduits, Major Conduits, World Ark Proving Ground sites - with escalating difficulty tiers across high/low/null, the first "live narrative" PvE in EVE since the Sansha incursions.

  • 4

    PvP

    T2 Triglavian assault frigates and command destroyers - Nergal (Gallente-built), Draugur (Minmatar), Ikitursa (Caldari), Zarmazd (Amarr) - entered service and immediately defined a new top-tier small-gang doctrine layer with their Entropic Disintegrator + web stacking.

  • 4

    Exploration

    Triglavian invasion exploration sites and the World Ark Proving Ground spawn a fresh tier of relic/data content with bioadaptive datacore loot - explorers got a high-value, contested-content site type that didn't exist before.

All changes by playstyle (14 changes across 3 playstyles)
  1. 4

    T2 Triglavian assault frigates and command destroyers - Nergal (Gallente-built), Draugur (Minmatar), Ikitursa (Caldari), Zarmazd (Amarr) - entered service and immediately defined a new top-tier small-gang doctrine layer with their Entropic Disintegrator + web stacking.

    caveat

    The four T2 Trig hulls shipped as a quartet with built-in lore framing - each is a Triglavian hull "captured and refit" by an empire navy.

  2. 3

    Mutaplasmids expanded to Damage Controls, Assault Damage Controls, Ancillary Armor Repairers, and Ancillary Shield Boosters - your tank module is now a rolled stat-stick too, deepening the 2018 mutaplasmid economy across all PvP fits.

  3. 4

    Triglavian roaming fleets started invading high/low/null systems - early-version world-content PvP that, by Chapter 3 (Nov 2019), would let player factions flip systems permanently into the new Pochven region.

    caveat

    Invasion shipped Chapter 1 only; the system-flipping mechanic that produced Pochven is Chapter 3 (Nov 2019).

  4. 3

    T2 ammunition was unlocked across all faction/storyline/officer weapon variations, expanding fitting flexibility on bling fits - a small-gang PvP win for Officer-modded ships that previously had to drop T2 ammo.

  5. 2

    Stealth bomber, EWAR frigate, and several support-class fits saw small-but-meaningful balance changes in the Invasion patch (e.g. tracking, role bonuses) that shifted the small-gang meta in the months following release.

  1. 5

    Triglavian invasion sites became persistent world content - Minor Conduits, Major Conduits, World Ark Proving Ground sites - with escalating difficulty tiers across high/low/null, the first "live narrative" PvE in EVE since the Sansha incursions.

  2. 4

    Choose-a-side mechanics: pilots can run EDENCOM-aligned content (defending NPC space) or Triglavian-aligned content (assisting the invaders), and accumulating standings here would, by Chapter 3, decide which systems flipped to Pochven.

  3. 3

    The Agency PvE finder got a full UI rebuild for Invasion - content discoverability for returning and new pilots became dramatically better, and the AIR-style "opportunities" framing started to take shape here.

  4. 3

    Abyssal Deadspace got expansions throughout the Invasion cycle - co-op (2 / 3-pilot) filaments, new room types, and Triglavian / Drifter / Sleeper enemy combinations the solo Abyssal pilot hadn't seen.

  5. 2

    Triglavian standings, faction loot, and a new bioadaptive datacore loot stream became reliable PvE income for pilots who specialised in invasion content.

  1. 4

    Triglavian invasion exploration sites and the World Ark Proving Ground spawn a fresh tier of relic/data content with bioadaptive datacore loot - explorers got a high-value, contested-content site type that didn't exist before.

  2. 3

    Invasion-system effects (warp scramble bubbles, environmental modifiers in some sites) demand explorer fits that handle Triglavian web/neut towers - the Buzzard / Cheetah is no longer a "click and warp" loadout in invasion-affected high-sec.

  3. 2

    Triglavian datacores entered the explorer loot table as a market commodity - feeds the Triglavian T1/T2 invention pipeline that started in Onslaught and matured in Invasion.

  4. 2

    Pre-Pochven "Triglavian-flagged" systems started showing up on the map, foreshadowing the eventual Chapter 3 region creation - explorers paying attention had a head-start on what would become Pochven runs in 2020.

Impact score 1-5 (5 = paradigm shift for that playstyle).

Sources

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