New Eden Archive · Expansions · Trading
Trading - what changed across expansions
Chronological summary of the top changes for Trading pilots across 3 expansions, from Kronos (June 2014) onwards. Click an expansion title for the full deep-dive.
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3 changes
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4
Regional cost indices made manufacturing location a market signal for the first time - Jita-region build cost is now visibly higher than quiet-nullsec build cost, and traders started routing manufacturing through cheaper-index regions, materially shifting the supply-side geography of common-T1 markets.
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3
Compressed ore became a trading commodity in its own right - pre-Crius the ore-vs-mineral arbitrage was tedious; post-Crius the volume reduction made compressed-ore freight a standard low-risk Jita import for nullsec industrialists.
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2
Reprocessing fee structures changed - NPC stations charge more, player structures less, and standings-based reprocessing tax now matters for traders running a reprocessing arbitrage between regions.
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4
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1 change
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4
**SKINR for ships + Paragon Hub** - pilots design custom ship SKINs (4 nanocoat + 1 pattern slot), sequence them into licenses (PLEX-cost based on element rarity + tier), and list them on the new Paragon Hub player-driven marketplace with seller-chosen PLEX or ISK pricing. CCP "prime" SKINs continue via NES; player-sequenced SKINs are Paragon Hub exclusive. First real player-driven cosmetic economy in EVE.
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4
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2 changes
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3
Prismaticite + RNG-refine mineral table created a new commodity market - Prismaticite ore vs refined-minerals arbitrage and the "random refine yield" market opened a fresh trading axis at launch.
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2
Mining-cycle rebalance + new Pioneer hull restructured the mining-ship and mineral spot markets - yield-per-hour calculators were rewritten, and the relative pricing of barges vs Pioneers vs Orcas shifted.
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3
Impact score 1-5 (5 = paradigm shift for that playstyle). Numbers in lime are 4-5; blue is 3; grey is 1-2.