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EVE Online Uprising expansion key art

·expansion

Uprising - Faction Warfare Overhaul

Image: CCP Games · Fan-content policy: https://www.eveonline.com/news/view/eve-online-fan-content-policy

Faction Warfare is rewritten around persistent Frontlines, Advantage, and capturable Hubs, with a refreshed FW LP store and new Navy frigates and destroyers.

all lowsec pvp uprising
EVE Online | Uprising - Expansion Launch Trailer · CCP Games

Uprising - what changed

Background

Uprising (2022-11-08) is the Faction Warfare overhaul - the largest rework of FW since 2013. CCP destroyed the Turnur system in-fiction (blowing up an entire star to launch the narrative), then rewrote the mechanics: tier-based occupancy was replaced by frontline / command operations / rearguard dynamic system classifications, complex restrictions tightened, four new navy faction dreadnoughts entered service (Naglfar Fleet Issue, Moros Navy Issue, Phoenix Navy Issue, Revelation Navy Issue), and four new navy destroyers added a fresh small-gang option per faction.

Also notable: NPC-station interactions returned, and stealth bombers gained access to small/medium advanced plexes. Uniquely among the 2022-2024 expansion cadence, Uprising rebuilt a single playstyle - FW PvP - full stop.

What changed, by playstyle

PvP

If you played Faction Warfare any time before 2022, you remember the tier system: your faction's tier-1-through-tier-5 status decided LP payouts, and a lot of FW players "farmed the tier" without ever actually flying to the front. Uprising killed that. Frontline systems (adjacent to enemy-controlled space) now carry the highest LP, command operations are strategic-value targets, rearguards are the safer back-pocket - so your LP/hour follows you to the actual fights. Four new navy dreadnoughts (Naglfar / Moros / Phoenix / Revelation Fleet/Navy Issues) and four new navy destroyers landed at the same time, plus Stealth Bombers got into Small/Medium plexes for the first time. If you were an FW pilot who logged out before 2022, the version you'll find when you log back in has a different LP curve, a different ideal fleet roster, and a different reason to go anywhere.

Aftermath / what stuck

Community reception at launch was mixed - the death of tier-based passive LP farming was popular with active FW pilots but unpopular with absentees, and CCP iterated on the LP curve through 2023. The version you'll find live now is the post-iteration Uprising, not the launch-day one. The Naglfar Fleet Issue specifically saw heavy use in WWB2 retrospective fights and citadel-bash content through 2023; the dual-tank role bonus is distinctive. Uprising also marks the moment CCP's "expansion cadence" came back - Uprising -> Viridian -> Havoc -> Equinox -> Revenant -> Catalyst is the post-2022 expansion pulse.

What changed for you

compare across expansions ->

Top picks · highest impact across all playstyles

  • 4

    PvP

    Faction Warfare's tier-based occupancy was replaced with a dynamic frontline/command-operations/rearguard system - frontlines (adjacent to enemy systems) carry highest LP, command ops are vital strategic chokepoints, rearguards are the safe zones; the LP curve and the fight locations both shifted.

  • 4

    PvP

    Four new navy faction dreadnoughts entered service: Naglfar Fleet Issue (dual-tank), Moros Navy Issue (range/repair), Phoenix Navy Issue (precision missiles + TP bonus), Revelation Navy Issue (armor brawler) - first major capital expansion of the 2020s.

  • 3

    PvP

    Four new navy destroyers (one per empire) added a fresh small-gang/skirmish option for FW pilots, with all T1/T2 destroyer hulls also receiving a visual update.

All changes by playstyle (5 changes across 1 playstyle)
  1. 4

    Faction Warfare's tier-based occupancy was replaced with a dynamic frontline/command-operations/rearguard system - frontlines (adjacent to enemy systems) carry highest LP, command ops are vital strategic chokepoints, rearguards are the safe zones; the LP curve and the fight locations both shifted.

    caveat

    Community reception was mixed at launch; CCP iterated on the LP curve through 2023.

  2. 4

    Four new navy faction dreadnoughts entered service: Naglfar Fleet Issue (dual-tank), Moros Navy Issue (range/repair), Phoenix Navy Issue (precision missiles + TP bonus), Revelation Navy Issue (armor brawler) - first major capital expansion of the 2020s.

    caveat

    Naglfar Fleet Issue specifically saw heavy early use in WWB2 retrospective fights and citadel-bash content through 2023.

  3. 3

    Four new navy destroyers (one per empire) added a fresh small-gang/skirmish option for FW pilots, with all T1/T2 destroyer hulls also receiving a visual update.

  4. 3

    Stealth Bombers gained access to Small and Medium Advanced Plexes - Bombers can now ninja-flip plexes that previously locked them out, opening up solo bomber FW play.

  5. 3

    FW complex naming and restrictions were rewritten - site names now telegraph the challenge tier and ship-class restrictions clearly, and several plex restrictions tightened (which doctrines fit where).

Impact score 1-5 (5 = paradigm shift for that playstyle).

Sources

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