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EVE: Valkyrie key art - CCP's virtual-reality flagship, discontinued when CCP exited VR development in 2017

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CCP Ends VR Development, Closes Atlanta and Newcastle

Image: CCP Games · (c) CCP Games (used under CCP fan-content policy)

CCP shuts down EVE: Valkyrie/VR development, closes Atlanta and Newcastle studios, lays off ~100 staff, and consolidates around EVE in Reykjavik and London.

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CCP Ends VR Development, Closes Atlanta and Newcastle

On 30 October 2017, CCP announced it was ending VR development, closing the Atlanta and Newcastle studios, and laying off roughly 100 employees. Atlanta had handled VR projects and most of EVE's English-language community team; Newcastle had built EVE: Valkyrie, CCP's flagship VR title. The Newcastle team was sold off.

CEO Hilmar Veigar Pétursson framed the move as a return to focus on PC and mobile, centred on Reykjavik and London. The community team in particular was hollowed out - including the loss of long-time community managers - and EVE's community-facing operations didn't fully recover for years.

If you remember CCP_Falcon, CCP_Logibro, and an active English-speaking community team out of Atlanta, that team largely no longer exists. Today's CCP community presence is much smaller and Reykjavik-centred.

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