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World of Darkness Cancelled, Atlanta Layoffs
CCP cancels its long-running World of Darkness MMO project and lays off the majority of the Atlanta studio, ending the side bets that had drained EVE budget for years.
World of Darkness Cancelled, Atlanta Layoffs
On 14 April 2014, CCP Games announced the cancellation of World of Darkness Online, a vampire-themed MMO that had been in development at the Atlanta studio since 2006 in partnership with White Wolf Publishing. CCP confirmed the loss of 56 Atlanta-based positions and a refocus of remaining staff on EVE Online and EVE: Valkyrie.
The cancellation was widely welcomed by EVE players, who had spent years watching staffing and dev attention bleed away from EVE into a project that never shipped. CCP framed it as part of a broader "focus on EVE" pivot. A second round of 49 layoffs followed within two months as part of the same restructuring.
Combined with the later (2017) shutdown of the VR studios, this is the moment EVE arguably stopped being a side-project at its own publisher.
If you remember CCP's mid-2010s reputation as a studio constantly distracted by side projects, that era ended in 2014 with World of Darkness's cancellation and accelerated through the 2017 VR shutdown. Today CCP is an EVE-first studio.