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An Amarr Apocalypse battleship - emblem of the Trinity graphics-engine overhaul unveiled at Fanfest 2007

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Fanfest 2007 - CSM, Ambulation, Trinity 2

Image: CCP Games · (c) CCP Games (used under CCP fan-content policy)

The fourth annual Fanfest, 1-3 November 2007 in Reykjavik, where CCP unveiled three things that shaped EVE for the next decade: the Council of Stellar Management (player government), the Ambulation / Walking-in-Stations project, and the Trinity 2 graphics engine.

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Fanfest 2007 - CSM, Ambulation, Trinity 2

Fanfest 2007 ran 1-3 November 2007 in Reykjavik, drawing over a thousand attendees from multiple countries despite cold and wet November weather. It is the year three things were unveiled that each went on to shape EVE for years.

Council of Stellar Management. CEO Hilmar Pétursson announced the plan to elect a seven-member player council to formalise high-level feedback into CCP. CSM 1 elections opened in early 2008; the institution became the central organ of CCP↔player governance for the rest of EVE's history.

Ambulation, a.k.a. Walking in Stations. The plan to add off-ship character avatars and let players walk inside stations was first demonstrated publicly here. The project would eventually ship as Incarna in summer 2011, with consequences nobody at the 2007 keynote predicted (see Fanfest 2011 and the run-up to the Summer of Rage).

Trinity 2 graphics engine. A full graphics-engine overhaul with Shader Model 3.0 and DirectX 10 support. It shipped just weeks later as the Trinity expansion on 5 December 2007 - Fanfest was again effectively a launch event.

CCP also announced an HPC research partnership with Microsoft and IBM aimed at building a Top-500-class supercomputer to handle Tranquility node load.

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